So why do we need to establish what what is a benefit we get by disabling, entraps?
So disabling interrupts, it will guarantee you that the entire high level North Korean could survive
whatever the Cordelia's being done is not being preemptive.
And so disabling troops will also disable Connel pre-emption because it's fully automated and will not
be happening.
But the important point is disabling collaboration does not provide protection with concurrent access
from another process.
So disabling is happening only on your local processor mediocrities.
So this we do not provide it will not provide protection from concurrent access from another processor.
So you need to use locks to prevent another processor accessing your shader simultaneously.
The disabling interruption only guarantee you that in top level, not preempt your current code, but
it will not guarantee protection from concurrent access until the processor.
So in this case, you have to use locks to avoid accessing same data simultaneously from another processor.