So what is the result of having this periodic X or.
Introducing an and so we have has very close to 250 and then we have like 215 troops every second.
What is the disadvantage of having this particular configuration of of every periodic?
Um, we have an interest so it can be a disadvantage.
That's it for this family, and they are good, but it has one major issue, which is power consumption.
So it has an option is interrupted, has said times per second, this is can be used to run dynamic
timers or to this critical task.
But if it is said 2000, there will be a thousand times per second this time around.
Drop's will happen periodically irrespective of the process of speed.
So it happens periodically, irrespective of the processor is busy or it just happens.
So if the processor is, I believe, has to wake up from its pulsating sleep state every one millisecond,
if it is has a thousand, all the information is increased.
So using this particular configuration, the major issue, which is power consumption mobile is consumed
because even the processor is IRIAL.
It has to wake up from its policy of sleep state every.
The amount of land in property is considered.
What is the solution for this?
The solution for this is dynamic tick's or eggless, so Pickler's or animatics is designed to solve
the problem of power consumption in this case, connectable program DIMOS the only fired when necessary.
So there is no periodic entraps, connectable SEPs to fight at varying intervals, depending on its
requirement for your entrenchments will be having for your makeups, which means ideal.
CPU's can be kept in low power mode for longer periods, which will save energy.
And this feature improves significantly, improves battery life in laptops.
So this is a very good feature dynamic because it is actually used by my current laptop configuration.