So this conversion functions so that all the way to convention functions, so we know we have that success
like times big time battle.
So Lennox going all the way to convention functions.
So given the times that you want it, Scotty can use this function time to time.
So you give them space.
You want.
Kaiden Times Pécas.
So it has to start to the building, the structure, it has a second variable, it has a nanosecond
variable, and then it has a second variable and microsecond variable.
So that is a different stance because having a second resolution and that having made was a common solution.
So you have a time spent, but now you want a kid.
And this could be we can use this particular function times back to.
This is very simple implementation.
Again, it is using a template which we have already discussed.
So it takes two seconds from the time.
It takes a nanosecond from the time spent.
And if you don't think it is very simple, so you can try this example again and see the behavior.
So I have a time in this example.
I have a time spec.
I said the second is two hundred.
And that is a constant one.
So one more time I have I said the second 200, but this time I'm directly using them and yet we have
it at.
Here, I'm using it in this except 200 seconds and 10 nanoseconds, except under seconds, 11 seconds
so I can convert this stems back to keep them using time, spectacle time.
I have time here, so I have to katims when it's time and time to and then perform it so I can also
use them.
So that also works so we can also use them up here instead of only doing subtraction, it just goes
up to minus time.
This will also work.
We should always use the already existing macros.
So certain is under unacceptance and low nanoseconds, but one hundred seconds and then nanoseconds.
So when you subtract both of them, what do you think will be the output should be one.
Right.
So let's see.
So this is what we got one so far.
One was directly Katamon, Mesko said the other one was expected to keep and we did a subtraction.
Sorry.
Let me have time to kill them, so if you have enough time, if you have time, which is microsecond
resolution, we can use this particular animation function if you want to keep time.
So time to kill time.
So this order will be used when we are doing actual high resolution temblors.
Well, these are important.
You should know all these functions and macros.
So time that it took time to accept Sambal Stock Pymble and it internally uses game time when the skill
set.
So it puts the second value from the structure, from the microseconds, it converts it into nanoseconds.
So microseconds estimate is microsecond origination.
Entertainment associated accepts no second resolution.
It actually takes the microseconds and converts the microseconds into nanoseconds.
So this is famous microseconds, which can verify the value.
So nanoseconds per microseconds is thousand because this is ten point nine percent or minus nine or
ten point six, it's if you add those into microseconds, really become nanoseconds if you're not act.
So if you multiply thousand to microsecond, it will become a nanosecond.
So this is what is doing is converting microsecond to nanosecond and it is having seconds.
Same example and sort of times we are using time here, so under.
Microseconds is 11 microseconds.
I'm converting that, I smile to it, I'm using time all the time, and then I'm performing it this.
So what will be the output?
Will it be one?
Will it be won or will it be some other value last time we got one?
Well, be one again here.
This time will not be getting one because we are having microseconds and not nanoseconds times, but
we know it is a nanosecond resolution.
So it was and works against.
And 11 nanoseconds, and that was one hundred seconds and then nanoseconds, but this is how against
an 11 microseconds.
It is not nanoseconds, so nanoseconds will be zero zero zero.
So when you subtract and get a different value again, you keep.
So we look at it positively or negatively.
Listen, if I give you.
So this is what you got.
So it is time when was 10 nanoseconds last time, does this not 11?
Thousand nanoseconds.
So that's eleven thousand nanoseconds and nanoseconds and the office is this once.
You have not done the reverse conversion, you have a time you want to convert the time spent or.
So given them you want to convert them godowns, because, I mean, you have these functions, get them
to keep them, it accepts CAPM, it gives you a but you have to give them all the time.
Well, this is the function they call these particular functions nanoseconds, four times, but in nanoseconds
to embody.
It actually converts nanoseconds to times, sometimes back four, so it looks like the second from this
nanoseconds and it fills it in seconds and then it extracts the nanoseconds from the spill.
I still feel it in the nanoseconds field.
So this is how it works.
So extract the signals from the nanoseconds.
It extracts the nanoseconds from the this particular field and update the structure.
The same thing is done for anybody.
So it gets that out in seconds on the nanoseconds and it also divided by a thousand to get the microsecond.