So they did assemble and so on board, what happens is symbiotes will put symbiotes and three point
table somewhere in memory.
So this table is located in between the addresses.
EF four zero to EF four.
And it must be pleasant on a 16 by model.
So if I want to find out Disassembles entry point table, I need to search a region of memory which
is starting with string and ask for a similar score.
So I want to find out the string where the string is present.
And let's go a similar score.
In this strange.
There is that is a place where the assembly's entry point is pleasant, so I believe the program.
So in this program, I have opened them in the right mode.
That memory mapping, this starting land is starting a process of this of this much of land.
So once I remember in my.
They call it function find in my and which will look for the offspring, and that's what a similar skill
so this is now searching for.
So it isn't actually the system as we have seen it is voluntary.
Yes, I think every 16 by just looking for someone.
Find I don't get printing the address of assembles you.
Finally, after your final memory, unmap and then we close the final.
So when I ran this, it needs sort of a mission, so we have to sort of.
The less we have found the.
It is better than five six nine zero so that we we can find out this is I at all sort of get.
All I can do helps them, their memory I can grab for.
And that's going to school.
And you can see it, there are muscular swimmers there at.
FC Niantic Zero, this is what we have found out.
This is what we have found out using the U.S. space program.
So we have now found out that symbiotes able so assemblance will put a label somewhere in memory in
between four zeros to F or and the stimulus as an entry point table.
And this table to find out this table, you have to search for this particular string, which is stuck
on a 16 by Molly.
But this is what we have to do.